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 WAR ROOM (2025-2026)

In the War Room project, the text will be narrated by digital characters using advanced artificial intelligence to process and vocalize the content. These digital figures, originally developed for presentations and educational materials, are designed to deliver information with minimal facial expression and a monotone voice. This approach results in a presentation style that feels detached, objective, and impersonal, allowing the content to be consumed without the emotional influence that human speakers typically impart. The lack of personal touch in the delivery highlights the notion of data as a cold, factual entity, stripped of subjectivity or bias—much like the way media and information are often presented in times of conflict, where the narrative is often sanitized, abstracted, or dehumanized.

In this context, the digital characters serve a critical function within the War Room installation. Their impersonal delivery method will underscore the larger theme of the exhibition: how technology, particularly AI, is shaping our perceptions of conflict and manipulating the way we engage with information. In an age where AI is increasingly responsible for generating and disseminating written content, whether in journalism, social media, or warfare, the role of the human author becomes increasingly uncertain. The digital figures in the War Room exemplify this shift—transforming the way we interact with narratives, pushing the boundaries of authorship, and raising important questions about the relevance and humanity of the writer within an AI-dominated space.

As artificial intelligence continues to blur the lines between human and machine-generated content, the War Room poses a critical inquiry: What happens when narratives about war, conflict, and history are produced by algorithms rather than human hands? How does the lack of emotional inflection and human storytelling affect our understanding of these critical issues? This installation invites visitors to confront these questions and reflect on the role of technology in shaping not only the future of warfare but also our collective memory and imagination of it.

Action number 3,The Weizmann Rally, The Israeli Center for Digital Art, Holon, Israel

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